- A ship's title is its common callsign, not unique.
- A ship's SCIN is its Spacecraft Identification Number.
- The hull rating of a ship determines how much damage it can take before the ship is hopelessly compromised, exposing its systems to direct damage.
- The shield rating of a ship determines how much, and what type, of damage the shields can absorb before the hull is damaged.
-- An E-Rating protects against basic lasers.
-- A D-Rating protects against slow kinetic projectiles.
-- A C-Rating protects against explosives.
-- A B-Rating protects against complex lasers.
-- An A-Rating protects against swift kinetic projectiles.
- Rated as Fast, Lively, Medium, Sedate, or Slow, the Thrust Rating describes how maneuverable the ship will be in situations requiring pinpoint mobility.
-- A Fast(+) rating allows up to a 300deg turn, or six tiles.
-- A Fast rating allows up to a 270deg turn, or five tiles.
-- A Lively rating allows up to a 150deg turn, or four tiles.
-- A Medium rating allows up to a 120deg turn, or three tiles.
-- A Sedate rating allows up to a 90deg turn, or two tiles.
-- A Slow rating allows up to a 60deg turn, or one tile.
-- A Slow(-) rating allows up to a 30deg turn, and no tiles.
- The Warp Rating determines roughly how many parsecs, to the nearest half parsec, the ship can travel before cooling down or refueling.
- The maximum cargo amount that may be loaded before the ship is over-encumbered.
- Ships come in Osprey, Condor, Albatross, Dragon, and Nova sizes. Size categories are a rough estimation for purposes of comparison and nothing more.
- Atmo Rating is a yes or no rating which determines whether or not that ship is capable of entering a planetary atmosphere. Only ships of Osprey class are capable of landing in-atmo.
- The ship's power source; may be boosted into overdrive by the ship's engineer to supercharge a ship component.
- Higher rated reactors will have longer durations and better chances of overdrive.
- A component must be at least D-Class for it to be supercharged.
- Determines efficiency in replenishing oxygen and water, and regulating temperature.
- Higher rated life support systems will be more resilient in the case of a hull breach, powered-down status, or environmental hazard.
- Determines what radius of the Sol System may be accessed by the ship's native scanners. Each rating adds 0.2pc to the radius.
-- E-Rated Scanners have a 0.2pc radius.
-- D-Rated Scanners have a 0.4pc radius.
-- C-Rated Scanners have a 0.6pc radius.
-- B-Rated Scanners have a 0.8pc radius.
-- A-Rated Scanners have a 1.0pc radius.
- Armaments come in various classes based on damage type and swivel class.
-- Weapon Types: Cannons, Turrets, Broadsides, Missiles, Railguns, Drones.
-- Damage Types: Simple Energy, Slow Kinetic, Explosive, Complex Energy, Swift Kinetic.
-- Swivel Class: Forward (F), Rear (R), Swivel-Turret (S), or Fixed (X).
- Weak drones may be launched from the ship and will attack independently.
- Ships rated at Albatross Size Class may host fighter bays.
- Fighters are not independent, and must be operated by sentient, non-robotic beings.
- CR-E2: Intrepid
- CR-M3: Odysseus
- CC-A3: Excalibur
- CC-C2: Silver Hen
- CF-E3: Serene
- CF-A3: Tristan
- FR-A6: Isolde
- FR-E4: Peerless
- FC-A8: Percival
- FC-C6: Blue Thorn
- FF-M4: Icarus
- FF-M6: Daedalus
- DFC-E20: Valiant
- DCC-C16: Red Reaper
- DAC-M25: Argonaut
- DFC-A14: Galahad
- DCC-A16: Lancelot
- DAC-A21: Guinevere
- CVC-E35: Verdant
- CBC-A63: Pendragon
- CCC-C90: White Ivy
- CBC-M98: Ares
- DNAC-E1: Justice
- DNGL-A4: Mordred
- DNSS-M9: Titan
- CC-INE-1: Bright Star
- CC-BHA-2: Camelot
- CC-SSM-3: Hyperion
- B4-BMB: Bomber
- MC-4I: Firefly
- LC-093: Luxury Passenger Cruiser