Sagestar Galactum: Starships, Ship Components

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Starship Guide

Title, SCIN.
- A ship's title is its common callsign, not unique.
- A ship's SCIN is its Spacecraft Identification Number.

Hull, Shields.
- The hull rating of a ship determines how much damage it can take before the ship is hopelessly compromised, exposing its systems to direct damage.
- The shield rating of a ship determines how much, and what type, of damage the shields can absorb before the hull is damaged.
-- An E-Rating protects against basic lasers.
-- A D-Rating protects against slow kinetic projectiles.
-- A C-Rating protects against explosives.
-- A B-Rating protects against complex lasers.
-- An A-Rating protects against swift kinetic projectiles.

Thrust, Warp.
- Rated as Fast, Lively, Medium, Sedate, or Slow, the Thrust Rating describes how maneuverable the ship will be in situations requiring pinpoint mobility.
-- A Fast(+) rating allows up to a 300deg turn, or six tiles.
-- A Fast rating allows up to a 270deg turn, or five tiles.
-- A Lively rating allows up to a 150deg turn, or four tiles.
-- A Medium rating allows up to a 120deg turn, or three tiles.
-- A Sedate rating allows up to a 90deg turn, or two tiles.
-- A Slow rating allows up to a 60deg turn, or one tile.
-- A Slow(-) rating allows up to a 30deg turn, and no tiles.
- The Warp Rating determines roughly how many parsecs, to the nearest half parsec, the ship can travel before cooling down or refueling.

- The maximum cargo amount that may be loaded before the ship is over-encumbered.

Size, Atmo.
- Ships come in Osprey, Condor, Albatross, Dragon, and Nova sizes. Size categories are a rough estimation for purposes of comparison and nothing more.
- Atmo Rating is a yes or no rating which determines whether or not that ship is capable of entering a planetary atmosphere. Only ships of Osprey class are capable of landing in-atmo.

- The ship's power source; may be boosted into overdrive by the ship's engineer to supercharge a ship component.
- Higher rated reactors will have longer durations and better chances of overdrive.
- A component must be at least D-Class for it to be supercharged.

Life Support.
- Determines efficiency in replenishing oxygen and water, and regulating temperature.
- Higher rated life support systems will be more resilient in the case of a hull breach, powered-down status, or environmental hazard.

- Determines what radius of the Sol System may be accessed by the ship's native scanners. Each rating adds 0.2pc to the radius.
-- E-Rated Scanners have a 0.2pc radius.
-- D-Rated Scanners have a 0.4pc radius.
-- C-Rated Scanners have a 0.6pc radius.
-- B-Rated Scanners have a 0.8pc radius.
-- A-Rated Scanners have a 1.0pc radius.

Armaments, Drones.
- Armaments come in various classes based on damage type and swivel class.
-- Weapon Types: Cannons, Turrets, Broadsides, Missiles, Railguns, Drones.
-- Damage Types: Simple Energy, Slow Kinetic, Explosive, Complex Energy, Swift Kinetic.
-- Swivel Class: Forward (F), Rear (R), Swivel-Turret (S), or Fixed (X).
- Weak drones may be launched from the ship and will attack independently.

Fighter Bay.
- Ships rated at Albatross Size Class may host fighter bays.
- Fighters are not independent, and must be operated by sentient, non-robotic beings.






Capital Class

Miscellaneous Ships